Pocket-sized servers may not be all the rage, but it's certainly making a scene thanks to Sony's seemingly multipurpose PlayStation Portable. Homebrew developer emvivre got hold of the server code of id Software's Quake 3 and achieved partial server functionality on a Sony PSP. The result? Enter PSP Quake 3 server.
The issue stands, however, that as a server there's bound to be a performance bottleneck that'll rear its ugly head once a certain number of players join in, so PSP Quake 3 server is not exactly the powerhouse server type. Also understand that not only processing power is the likely hitch here: developer emvivre also had to optimize Quake 3's code for PSP memory limitation, and it has yet to meet the developer's "fully optimized" threshold.
According to the developer, maps q3dm11, q3dm12, q3ctf2 and q3ctf don't work, and the port doesn't have a user-friendly UI to set up the configuration. Interested administrators will have to wrestle with the settings inside q3config.cfg.
Sony's PlayStation Portable also achieves its interconnectivity via wireless networking means; thus, special procedures are needed to set up those connections and allow PSP Quake 3 server to utilize them. Coder emvivre also adds that the server was only tested (and proven functional) on PSP firmware 1.5, so those who can test the server may freely do so and confirm custom firmware support for the author.
We say "can" because the author respected the GPL terms of id Software, so the archive does not contain id Software's original Quake 3 content. Users will have to dust off their copies of Quake 3 to complete the packs, or perhaps head over to OpenArena for user created ones.
There's a separate version that offers most data packs except for the main one: pak0.pk3. Take care to read through the readme for instructions on how to set up connections and run the server.
Download: PSP Quake 3 Server without PK3s
Sem comentários:
Enviar um comentário